Rust How Many Satchel Charges For A Sheet Metal Door
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
Rust how many satchel charges for a sheet metal door. Information accurate as of. Once a satchel charge has been stuck to an object it will automatically arm itself. They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts. The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm. Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch. Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door. Timed explosive charges are not to be confused with explosives.
It also deals relatively significant damage to wood stone and sheet metal structures and especially to sheet metal doors. Explosive 5 56 rifle ammo. If the door has 88 hp left it s useful to know that it ll take more than one satchel. The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp. The right mouse button can be used to drop the bean can grenade rather than throw it. The beancan grenade is also the main ingredient for making satchel charges. It requires double the materials but allows for more space within your base.
This makes it slightly more effective rather than blindly throwing it at the door. Crafting a satchel charge requires. The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items. Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
Ladder hatch sheet metal door 65 explosive ammo 4 sachel charges 1 c4 2 rockets armoured door 205 explosive ammo 10 12 satchel charges. It requires less gunpowder metal to destroy sheet metal doors when compared to satchel charges. 1 satchel charge 1 c4 1 rocket metal barricade 107 explosive ammo 4 satchel charges 1 c4 3 rockets wooden window bars 48 explosive ammo. It has the same health as a sheet metal door.
Ideal for loot rooms and other cramped areas.